<Name>Armageddon</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>true</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>60</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_SmokePlumeTests</LaunchFX>
<ArielFX>WXP_Whackeffect</ArielFX>
<DetonationFX>WXP_Explosion_Sheep</DetonationFX>
<PayloadResourceId>9</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>90</ProjectileMaxPower>
<ClusterSpread>2</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-6'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0.25</WormDamageRadius>
<WormDamageMagnitude>0.5</WormDamageMagnitude>
<LandDamageRadius>4</LandDamageRadius>
<ProjectileCollisionRadius>75</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX></ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>9</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.5</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<StoreWeaponFactory id='DATA.LockedWeapons-7'>
<StockWeapon>true</StockWeapon>
<Weapon href='DATA.LockedWeapons-8'/>
<Cluster href='DATA.LockedWeapons-9'/>
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