
<WeaponFactoryContainer id='DATA.LockedWeapons-8'>
<Name>ohydny armageddon</Name>
<Type>1</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>25</RetreatTime>
<WormDamageRadius>2</WormDamageRadius>
<WormDamageMagnitude>4</WormDamageMagnitude>
<LandDamageRadius>3</LandDamageRadius>
<ProjectileCollisionRadius>2.5</ProjectileCollisionRadius>
<Push>3.5</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_Exploder_1</LaunchFX>
<ArielFX>WXPF_Firework4</ArielFX>
<DetonationFX>WXPF_BlueTrails_2</DetonationFX>
<PayloadResourceId>41</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>2</ProjectileNumClusters>
<ProjectileMaxPower>10</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-9'>
<Name></Name>
<Type>1</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>5</WormDamageRadius>
<WormDamageMagnitude>30</WormDamageMagnitude>
<LandDamageRadius>6</LandDamageRadius>
<ProjectileCollisionRadius>3</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXPF_Exploder_1</LaunchFX>
<ArielFX>WXPF_Exploder_1</ArielFX>
<DetonationFX>WXPF_Exploder_1</DetonationFX>
<PayloadResourceId>41</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>2</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
działa tak jak zaglada. aby strzelic kliknijcie myszką aby wybuchły kasetki też xD
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