<WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>ohydny armageddon</Name> <Type>1</Type> <Detonate>2</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>25</RetreatTime> <WormDamageRadius>2</WormDamageRadius> <WormDamageMagnitude>4</WormDamageMagnitude> <LandDamageRadius>3</LandDamageRadius> <ProjectileCollisionRadius>2.5</ProjectileCollisionRadius> <Push>3.5</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPF_Exploder_1</LaunchFX> <ArielFX>WXPF_Firework4</ArielFX> <DetonationFX>WXPF_BlueTrails_2</DetonationFX> <PayloadResourceId>41</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>2</ProjectileNumClusters> <ProjectileMaxPower>10</ProjectileMaxPower> <ClusterSpread>1</ClusterSpread> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>1</Type> <Detonate>2</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>5</WormDamageRadius> <WormDamageMagnitude>30</WormDamageMagnitude> <LandDamageRadius>6</LandDamageRadius> <ProjectileCollisionRadius>3</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXPF_Exploder_1</LaunchFX> <ArielFX>WXPF_Exploder_1</ArielFX> <DetonationFX>WXPF_Exploder_1</DetonationFX> <PayloadResourceId>41</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>2</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>3</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
działa tak jak zaglada. aby strzelic kliknijcie myszką aby wybuchły kasetki też xD
|