Grzeg 24 - 2009-11-13 14:41:38

<WeaponFactoryContainer id='DATA.LockedWeapons-8'>
      <Name>ohydny armageddon</Name>
      <Type>1</Type>
      <Detonate>2</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>25</RetreatTime>
      <WormDamageRadius>2</WormDamageRadius>
      <WormDamageMagnitude>4</WormDamageMagnitude>
      <LandDamageRadius>3</LandDamageRadius>
      <ProjectileCollisionRadius>2.5</ProjectileCollisionRadius>
      <Push>3.5</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
      <GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
      <LaunchFX>WXPF_Exploder_1</LaunchFX>
      <ArielFX>WXPF_Firework4</ArielFX>
      <DetonationFX>WXPF_BlueTrails_2</DetonationFX>
      <PayloadResourceId>41</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>2</ProjectileNumClusters>
      <ProjectileMaxPower>10</ProjectileMaxPower>
      <ClusterSpread>1</ClusterSpread>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-9'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>2</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>5</WormDamageRadius>
      <WormDamageMagnitude>30</WormDamageMagnitude>
      <LandDamageRadius>6</LandDamageRadius>
      <ProjectileCollisionRadius>3</ProjectileCollisionRadius>
      <Push>2</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX>WXPF_Exploder_1</LaunchFX>
      <ArielFX>WXPF_Exploder_1</ArielFX>
      <DetonationFX>WXPF_Exploder_1</DetonationFX>
      <PayloadResourceId>41</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>2</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>

działa tak jak zaglada. aby strzelic kliknijcie myszką aby wybuchły kasetki też xD

materace hilding transport ziemi Piła