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<WeaponFactoryContainer id='DATA.LockedWeapons-68'>
<Name>Anty Simsy</Name>
<Type>50</Type>
<Detonate>3</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>true</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>0.75</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>15000</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPL_SparkOuts</LaunchFX>
<ArielFX>WXPF_Whiteout</ArielFX>
<DetonationFX>WXPF_Exploder_1</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>7</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>7</ProjectileNumClusters>
<ProjectileMaxPower>0.12</ProjectileMaxPower>
<ClusterSpread>15</ClusterSpread>
<ClusterMaxSpeed>1</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-9'>
<Name></Name>
<Type>50</Type>
<Detonate>1</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0.100</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>2000</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXPL_GoldNugget</ArielFX>
<DetonationFX>WXPF_Firework6</DetonationFX>
<PayloadResourceId>4</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>5</ProjectileNumClusters>
<ProjectileMaxPower>9</ProjectileMaxPower>
<ClusterSpread>0.7</ClusterSpread>
<ClusterMaxSpeed>1</ClusterMaxSpeed>
</WeaponFactoryContainer>
<StoreWeaponFactory id='DATA.LockedWeapons-10'>
<StockWeapon>true</StockWeapon>
<Weapon href='DATA.LockedWeapons-11'/>
<Cluster href='DATA.LockedWeapons-12'/>
Spójrzcie Na Nią, a Zobaczycie Efekt
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Ech Klops
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Teraz Chyba Lepiej
<Name>Anty Simsy</Name>
<Type>50</Type>
<Detonate>3</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>true</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>0.75</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>15000</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPL_SparkOuts</LaunchFX>
<ArielFX>WXPF_Whiteout</ArielFX>
<DetonationFX>WXPF_Exploder_1</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>7</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>7</ProjectileNumClusters>
<ProjectileMaxPower>0.12</ProjectileMaxPower>
<ClusterSpread>15</ClusterSpread>
<ClusterMaxSpeed>1</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-9'>
<Name></Name>
<Type>50</Type>
<Detonate>1</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0.100</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>2000</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXPL_GoldNugget</ArielFX>
<DetonationFX>WXPF_Firework6</DetonationFX>
<PayloadResourceId>4</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>5</ProjectileNumClusters>
<ProjectileMaxPower>9</ProjectileMaxPower>
<ClusterSpread>0.7</ClusterSpread>
<ClusterMaxSpeed>1</ClusterMaxSpeed>
</WeaponFactoryContainer>
<StoreWeaponFactory id='DATA.LockedWeapons-10'>
<StockWeapon>true</StockWeapon>
<Weapon href='DATA.LockedWeapons-11'/>
<Cluster href='DATA.LockedWeapons-12'/>
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Nieeeee. To Kiepskie
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Używam Tej Opcji I Gotowe
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dobra sprawdzę jak zainstaluje ponownie wormsy bo se je rozjebałem :( kurwa gdzie płyta???
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Mi To Się Wypierdalały Wormsy 38 Razy
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wiem dlaczego
<WeaponFactoryContainer id='DATA.LockedWeapons-68'> zmień na <WeaponFactoryContainer id='DATA.LockedWeapons-8'>
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Nic Nie Działa
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