ZiomaK788908xD - 2009-11-01 21:05:36 |
<WeaponFactoryContainer id='DATA.LockedWeapons-68'> <Name>Anty Simsy</Name> <Type>50</Type> <Detonate>3</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>true</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPL_SparkOuts</LaunchFX> <ArielFX>WXPF_Whiteout</ArielFX> <DetonationFX>WXPF_Exploder_1</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>7</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>7</ProjectileNumClusters> <ProjectileMaxPower>0.12</ProjectileMaxPower> <ClusterSpread>15</ClusterSpread> <ClusterMaxSpeed>1</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>50</Type> <Detonate>1</Detonate> <Homing>true</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.100</WormDamageRadius> <WormDamageMagnitude>1</WormDamageMagnitude> <LandDamageRadius>5</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>2000</FuseTime> <LaunchFX></LaunchFX> <ArielFX>WXPL_GoldNugget</ArielFX> <DetonationFX>WXPF_Firework6</DetonationFX> <PayloadResourceId>4</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>5</ProjectileNumClusters> <ProjectileMaxPower>9</ProjectileMaxPower> <ClusterSpread>0.7</ClusterSpread> <ClusterMaxSpeed>1</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-10'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-11'/> <Cluster href='DATA.LockedWeapons-12'/>
Spójrzcie Na Nią, a Zobaczycie Efekt skromny
Jebać WMG!
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ZiomaK788908xD - 2009-11-01 21:06:47 |
Ech Klops
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ZiomaK788908xD - 2009-11-01 21:08:37 |
Teraz Chyba Lepiej zdziwiony
<Name>Anty Simsy</Name> <Type>50</Type> <Detonate>3</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>true</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPL_SparkOuts</LaunchFX> <ArielFX>WXPF_Whiteout</ArielFX> <DetonationFX>WXPF_Exploder_1</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>7</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>7</ProjectileNumClusters> <ProjectileMaxPower>0.12</ProjectileMaxPower> <ClusterSpread>15</ClusterSpread> <ClusterMaxSpeed>1</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>50</Type> <Detonate>1</Detonate> <Homing>true</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.100</WormDamageRadius> <WormDamageMagnitude>1</WormDamageMagnitude> <LandDamageRadius>5</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>2000</FuseTime> <LaunchFX></LaunchFX> <ArielFX>WXPL_GoldNugget</ArielFX> <DetonationFX>WXPF_Firework6</DetonationFX> <PayloadResourceId>4</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>5</ProjectileNumClusters> <ProjectileMaxPower>9</ProjectileMaxPower> <ClusterSpread>0.7</ClusterSpread> <ClusterMaxSpeed>1</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-10'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-11'/> <Cluster href='DATA.LockedWeapons-12'/>
Jebać WMG!
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ZiomaK788908xD - 2009-11-01 21:10:07 |
Nieeeee. To Kiepskie
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Wormer - 2009-11-01 21:45:48 |
Używaj opcji edytuj!
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ZiomaK788908xD - 2009-11-02 10:47:05 |
Używam Tej Opcji I Gotowe gra
Jebać WMG!
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Grzeg 24 - 2009-11-02 11:21:33 |
dobra sprawdzę jak zainstaluje ponownie wormsy bo se je rozjebałem :( kurwa gdzie płyta???
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ZiomaK788908xD - 2009-11-02 12:24:11 |
Mi To Się Wypierdalały Wormsy 38 Razy
Jebać WMG!
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Grzeg 24 - 2009-11-02 12:28:55 |
wiem dlaczego
<WeaponFactoryContainer id='DATA.LockedWeapons-68'> zmień na <WeaponFactoryContainer id='DATA.LockedWeapons-8'>
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ZiomaK788908xD - 2009-11-02 14:24:31 |
ok
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ZiomaK788908xD - 2009-11-02 14:26:28 |
Nic Nie Działa
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