Chcę zaprezentować pakiet Uniwersalny
Jeżeli macie natrętnych robali, a chcecie się ich pozbyć polecam Antyrobala:
<WeaponFactoryContainer id='DATA.LockedWeapons-8'>
<Name>Antyrobal</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>555555555555555555555</WormDamageRadius>
<WormDamageMagnitude>750</WormDamageMagnitude>
<LandDamageRadius>1000000</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>15000</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
<ArielFX>WXPF_GreenGlowBigBang</ArielFX>
<DetonationFX>WXPF_GreenGlowBigBang</DetonationFX>
<PayloadResourceId>43</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>20</ProjectileMaxPower>
<ClusterSpread>2</ClusterSpread>
<ClusterMaxSpeed>7</ClusterMaxSpeed>
</WeaponFactoryContainer>
Chcecie wystraszyć wroga na śmierć:), a nie wiecie jak, użyjcie Pipe Gun:
<WeaponFactoryContainer id='DATA.LockedWeapons-5'>
<Name>Pipe gun</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>true</HomingAvoidLand>
<EffectedByWind>true</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>15</WormDamageRadius>
<WormDamageMagnitude>1600</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0.6</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_ExplosionX_Med</LaunchFX>
<ArielFX>WXP_ExplosionX_Med</ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>50</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>60</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
A lubicie dawać truciznę wrogom? Pokaż to im! powinien załatwić sprawę:
<WeaponFactoryContainer id='DATA.LockedWeapons-11'>
<Name>Pokaż to im!</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>60</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
<GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_BazookaTrailPack</LaunchFX>
<ArielFX>WXP_BazookaTrailPack</ArielFX>
<DetonationFX>WXP_BazookaTrailPack</DetonationFX>
<PayloadResourceId>53</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0.5</ProjectileMaxPower>
<ClusterSpread>0.3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Lubicie zabijać wrogów? Użyjcie automatu do zabijania:
<WeaponFactoryContainer id='DATA.LockedWeapons-14'>
<Name>Automat do zabijania:)</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>20</WormDamageRadius>
<WormDamageMagnitude>2000</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>1</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Radio</GraphicalResourceID>
<LaunchFX>WXPF_BlueTrails_1</LaunchFX>
<ArielFX>WXPF_BlueTrails_1</ArielFX>
<DetonationFX>WXPF_BlueTrails_1</DetonationFX>
<PayloadResourceId>1</PayloadResourceId>
<ProjectileLaunchType>0</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>1</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.24</ClusterSpread>
<ClusterMaxSpeed>0.5</ClusterMaxSpeed>
</WeaponFactoryContainer>
Ten pakiet dostał także nagrody:
Zabójca 2009
Niszczyciel 2009
i NPU 2009 (Najlepszy Pakiet Uniwersalny 2009)
Polecam.
Ostatnio edytowany przez Wormator (2009-08-07 21:10:54)
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fajne te bronie
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Która według ciebie jest najlepsza?
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Automat to zabijania
fajny banan
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aha a ocenisz mojego fire gunsa???
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jedyna z tych broni co mi się nie za bardzo spodobała to: Pipe gun bo trochę słaba
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OK. Już jest.
Ostatnio edytowany przez Wormator (2009-09-20 10:08:18)
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też prawda
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Użytkownik
Super. wypróbuję je wszystkie
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