Wormator - 2009-07-09 14:13:23 |
Chcę zaprezentować pakiet Uniwersalny
Jeżeli macie natrętnych robali, a chcecie się ich pozbyć polecam Antyrobala: <WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>Antyrobal</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>555555555555555555555</WormDamageRadius> <WormDamageMagnitude>750</WormDamageMagnitude> <LandDamageRadius>1000000</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPF_GreenGlowBigBang</LaunchFX> <ArielFX>WXPF_GreenGlowBigBang</ArielFX> <DetonationFX>WXPF_GreenGlowBigBang</DetonationFX> <PayloadResourceId>43</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>20</ProjectileMaxPower> <ClusterSpread>2</ClusterSpread> <ClusterMaxSpeed>7</ClusterMaxSpeed> </WeaponFactoryContainer>
Chcecie wystraszyć wroga na śmierć:), a nie wiecie jak, użyjcie Pipe Gun: <WeaponFactoryContainer id='DATA.LockedWeapons-5'> <Name>Pipe gun</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>true</HomingAvoidLand> <EffectedByWind>true</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>15</WormDamageRadius> <WormDamageMagnitude>1600</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0.6</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXP_ExplosionX_Med</LaunchFX> <ArielFX>WXP_ExplosionX_Med</ArielFX> <DetonationFX>WXP_ExplosionX_Med</DetonationFX> <PayloadResourceId>50</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>60</ProjectileMaxPower> <ClusterSpread>1</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
A lubicie dawać truciznę wrogom? Pokaż to im! powinien załatwić sprawę: <WeaponFactoryContainer id='DATA.LockedWeapons-11'> <Name>Pokaż to im!</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>60</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID> <GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXP_BazookaTrailPack</LaunchFX> <ArielFX>WXP_BazookaTrailPack</ArielFX> <DetonationFX>WXP_BazookaTrailPack</DetonationFX> <PayloadResourceId>53</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0.5</ProjectileMaxPower> <ClusterSpread>0.3</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
Lubicie zabijać wrogów? Użyjcie automatu do zabijania: <WeaponFactoryContainer id='DATA.LockedWeapons-14'> <Name>Automat do zabijania:)</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>20</WormDamageRadius> <WormDamageMagnitude>2000</WormDamageMagnitude> <LandDamageRadius>5</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>1</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Radio</GraphicalResourceID> <LaunchFX>WXPF_BlueTrails_1</LaunchFX> <ArielFX>WXPF_BlueTrails_1</ArielFX> <DetonationFX>WXPF_BlueTrails_1</DetonationFX> <PayloadResourceId>1</PayloadResourceId> <ProjectileLaunchType>0</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>1</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0.24</ClusterSpread> <ClusterMaxSpeed>0.5</ClusterMaxSpeed> </WeaponFactoryContainer> Ten pakiet dostał także nagrody: Zabójca 2009 Niszczyciel 2009 i NPU 2009 (Najlepszy Pakiet Uniwersalny 2009) Polecam.
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Grzeg 24 - 2009-09-19 10:58:30 |
fajne te bronie
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Wormator - 2009-09-19 12:39:48 |
Która według ciebie jest najlepsza?
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Grzeg 24 - 2009-09-19 21:43:09 |
Automat to zabijania
fajny banan
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Grzeg 24 - 2009-09-19 21:49:25 |
aha a ocenisz mojego fire gunsa???
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Grzeg 24 - 2009-09-19 21:50:37 |
jedyna z tych broni co mi się nie za bardzo spodobała to: Pipe gun bo trochę słaba
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Wormator - 2009-09-20 10:06:14 |
OK. Już jest.
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Wormer - 2009-09-21 19:27:14 |
Grzeg 24 napisał:jedyna z tych broni co mi się nie za bardzo spodobała to: Pipe gun bo trochę słaba
A wedle mnie lepiej bo takie bronie które rozwalają pół mapy też są do kitu...
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Grzeg 24 - 2009-09-21 19:34:24 |
też prawda
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ZiomaK788908xD - 2009-12-01 07:37:53 |
Super. wypróbuję je wszystkie
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