<Name>Mystic shot</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>0.75</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0.7</LandDamageRadius>
<ProjectileCollisionRadius>5</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>15000</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX></LaunchFX>
<ArielFX>WXP_ShotgunFire</ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>1</ProjectileNumClusters>
<ProjectileMaxPower>0.12</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>3</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-9'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0.75</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0.7</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>3</Push>
<FuseTime>2000</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_DimMak_Symbol</ArielFX>
<DetonationFX>WXP_ExploClusterCloud</DetonationFX>
<PayloadResourceId>16</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.7</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<StoreWeaponFactory id='DATA.LockedWeapons-10'>
<StockWeapon>true</StockWeapon>
<Weapon href='DATA.LockedWeapons-11'/>
<Cluster href='DATA.LockedWeapons-12'/>
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