<WeaponFactoryContainer id='DATA.LockedWeapons-8'>
<Name>FC Bomb</Name>
<Type>1</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>25</RetreatTime>
<WormDamageRadius>10</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>4</LandDamageRadius>
<ProjectileCollisionRadius>4</ProjectileCollisionRadius>
<Push>4.5</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_Exploder_1</LaunchFX>
<ArielFX>WXP_ALien_CentralBeam</ArielFX>
<DetonationFX>WXPF_Exploder_1</DetonationFX>
<PayloadResourceId>45</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>30</ProjectileNumClusters>
<ProjectileMaxPower>3.5</ProjectileMaxPower>
<ClusterSpread>2</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-9'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>2</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>0.8</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXPF_TripleShot</LaunchFX>
<ArielFX>WXPL_ElectricSpark</ArielFX>
<DetonationFX>WXPL_TowerStormCloud</DetonationFX>
<PayloadResourceId>29</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>2</ClusterSpread>
<ClusterMaxSpeed>0.5</ClusterMaxSpeed>
</WeaponFactoryContainer>
Mam nadzieję, że się spodoba.
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