<WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>FC Bomb</Name> <Type>1</Type> <Detonate>2</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>25</RetreatTime> <WormDamageRadius>10</WormDamageRadius> <WormDamageMagnitude>75</WormDamageMagnitude> <LandDamageRadius>4</LandDamageRadius> <ProjectileCollisionRadius>4</ProjectileCollisionRadius> <Push>4.5</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPF_Exploder_1</LaunchFX> <ArielFX>WXP_ALien_CentralBeam</ArielFX> <DetonationFX>WXPF_Exploder_1</DetonationFX> <PayloadResourceId>45</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>30</ProjectileNumClusters> <ProjectileMaxPower>3.5</ProjectileMaxPower> <ClusterSpread>2</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>1</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>2</WormDamageRadius> <WormDamageMagnitude>75</WormDamageMagnitude> <LandDamageRadius>5</LandDamageRadius> <ProjectileCollisionRadius>0.8</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXPF_TripleShot</LaunchFX> <ArielFX>WXPL_ElectricSpark</ArielFX> <DetonationFX>WXPL_TowerStormCloud</DetonationFX> <PayloadResourceId>29</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>2</ClusterSpread> <ClusterMaxSpeed>0.5</ClusterMaxSpeed> </WeaponFactoryContainer>
Mam nadzieję, że się spodoba.
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