!!UWAGA!! : data.lockedweapons-2 w linijce <PayloadResourceId>56</PayloadResourceId> zmień 56 na np. 41 bo gdy będziesz chciał(a) ustawić tą broń robakom to ci się wyłączy. Po wstawieniu broni mozesz zmienić spowrotem na 56 :)
<WeaponFactoryContainer id='DATA.LockedWeapons-2'>
<Name>Czary Mary Stary</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>true</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>2</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>2</LandDamageRadius>
<ProjectileCollisionRadius>4</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_PlasmaBomb</LaunchFX>
<ArielFX>WXP_Electrical_Sparking</ArielFX>WXPL_ElectricSpark
<DetonationFX>WXP_ExpiryExplosion</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>45</ProjectileNumClusters>
<ProjectileMaxPower>10</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>10</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-3'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>true</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>2</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>100</LandDamageRadius>
<ProjectileCollisionRadius>80</ProjectileCollisionRadius>
<Push>12</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>2</ProjectileMaxPower>
<ClusterSpread>5</ClusterSpread>
<ClusterMaxSpeed>3</ClusterMaxSpeed>
</WeaponFactoryContainer>
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