Oto moja pierwsza broń mam nadzieje że dobra !(Używać tylko gdy grozi ci przegrana)!
Idealna do wkurzenia graczy online.
<WeaponFactoryContainer id='DATA.LockedWeapons-8'>
<Name>Bomba nuklearna</Name>
<Type>1</Type>
<Detonate>2</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>true</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>1</RetreatTime>
<WormDamageRadius>100</WormDamageRadius>
<WormDamageMagnitude>300</WormDamageMagnitude>
<LandDamageRadius>100</LandDamageRadius>
<ProjectileCollisionRadius>100</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>3</FuseTime>
<GraphicalResourceID>Factory.BlasterGunBody</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID>
<GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
<ArielFX>WXPF_GreenGlowBigBang</ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>1</ProjectileNumClusters>
<ProjectileMaxPower>2</ProjectileMaxPower>
<ClusterSpread>10</ClusterSpread>
<ClusterMaxSpeed>5</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-9'>
<Name></Name>
<Type>1</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>4</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Ta broń powoduje remis jest samocelująca ale ma włączony wybuch użytkownika. Miłej destrukcji! ;)
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