<WeaponFactoryContainer id='DATA.LockedWeapons-20'>
<Name>8 bal xD</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>1</RetreatTime>
<WormDamageRadius>3</WormDamageRadius>
<WormDamageMagnitude>3</WormDamageMagnitude>
<LandDamageRadius>3</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.BlasterGunBody</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID>
<GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>0</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>1</ProjectileNumClusters>
<ProjectileMaxPower>1</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-21'>
<Name></Name>
<Type>1</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>4</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
broń z super efektem
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broń jest fajna ale ją trzeba przerobić alby szybciej i dalej strzał leciał :P
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