<WeaponFactoryContainer id='DATA.LockedWeapons-26'>
<Name>Burza</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>5</RetreatTime>
<WormDamageRadius>2</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>2</LandDamageRadius>
<ProjectileCollisionRadius>5</ProjectileCollisionRadius>
<Push>2.5</Push>
<FuseTime>5</FuseTime>
<LaunchFX>WXP_WormThinking</LaunchFX>
<ArielFX>WXP_Electrical_Sparking</ArielFX>
<DetonationFX>WXPF_RedExpiryFlash</DetonationFX>
<PayloadResourceId>22</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>15</ProjectileNumClusters>
<ProjectileMaxPower>3</ProjectileMaxPower>
<ClusterSpread>1.2</ClusterSpread>
<ClusterMaxSpeed>1000</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-27'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>70</LandDamageRadius>
<ProjectileCollisionRadius>40</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_StormClouds</ArielFX>
<DetonationFX>WXP_ExpiryExplosion</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>1</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>100</ClusterMaxSpeed>
</WeaponFactoryContainer>
Offline
zrobiłem troche lepszą wersję burzy
<Name>Burza</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>5</RetreatTime>
<WormDamageRadius>2</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>2</LandDamageRadius>
<ProjectileCollisionRadius>5</ProjectileCollisionRadius>
<Push>2.5</Push>
<FuseTime>5</FuseTime>
<LaunchFX>WXP_PlasmaGlow</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXP_PlasmaGlow</DetonationFX>
<PayloadResourceId>22</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>25</ProjectileNumClusters>
<ProjectileMaxPower>3</ProjectileMaxPower>
<ClusterSpread>1.2</ClusterSpread>
<ClusterMaxSpeed>1000</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-27'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>85</LandDamageRadius>
<ProjectileCollisionRadius>55</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_PlasmaGlow</LaunchFX>
<ArielFX>WXPL_TowerStormCloud</ArielFX>
<DetonationFX>WXP_PlasmaGlow</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>1</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>100</ClusterMaxSpeed>
</WeaponFactoryContainer>
Offline