<StoreWeaponFactory id='DATA.LockedWeapons-82'>
<StockWeapon>true</StockWeapon>
<Weapon href='DATA.LockedWeapons-83'/>
<Cluster href='DATA.LockedWeapons-84'/>
</StoreWeaponFactory>
<WeaponFactoryContainer id='DATA.LockedWeapons-83'>
<Name>Super strzal</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>0</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>15000</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_Skulls_GasCloud</LaunchFX>
<ArielFX>WXP_StormDarken</ArielFX>
<DetonationFX>WXP_Skulls_GasCloud</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>90</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-84'>
<Name></Name>
<Type>1</Type>
<Detonate>1</Detonate>
<Homing>true</Homing>
<HomingAvoidLand>true</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>0.75</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0.7</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>2000</FuseTime>
<LaunchFX>WXP_StormDarken</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>16</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Ta broń jest jak laser, wyceluj w kogoś i strzel! Zobacz jak poleci!
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Bo najpierw musisz zrobić linijkę (po 21 będzie 24) i dopisujesz linijkę.Potem musisz na dole gdzie są te bronie drużynowe dokładnie linijkami (w razie kłopotów korzystać z poradników) i edytować.
Ostatnio edytowany przez Wormer (2009-05-09 13:55:07)
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