Grzeg 24 - 2009-09-30 18:03:33

<WeaponFactoryContainer id='DATA.LockedWeapons-20'>
      <Name>8 bal xD</Name>
        <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>1</RetreatTime>
      <WormDamageRadius>3</WormDamageRadius>
      <WormDamageMagnitude>3</WormDamageMagnitude>
      <LandDamageRadius>3</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Factory.BlasterGunBody</GraphicalResourceID>
      <GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID>
      <GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID>
      <GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID>
      <GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID>
      <LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
      <ArielFX>WXP_HomingMissileGlow</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>0</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>1</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
      <ClusterSpread>0</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
      <WeaponFactoryContainer id='DATA.LockedWeapons-21'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>2</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0</WormDamageRadius>
      <WormDamageMagnitude>0</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>4</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX>WXP_AlienWarpGate</ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>56</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>



broń z super efektem

Grzeg 24 - 2009-11-02 11:33:25

broń jest fajna ale ją trzeba przerobić alby szybciej i dalej strzał leciał :P

www.wyposazenie-wnetrz.org.pl www.noclegi-krakow.org.pl psycholog Piła taksówka wałcz busy Munchen