<WeaponFactoryContainer id='DATA.LockedWeapons-20'> <Name>8 bal xD</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>1</RetreatTime> <WormDamageRadius>3</WormDamageRadius> <WormDamageMagnitude>3</WormDamageMagnitude> <LandDamageRadius>3</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.BlasterGunBody</GraphicalResourceID> <GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID> <GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID> <GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID> <GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID> <GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID> <GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID> <GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID> <LaunchFX>WXPF_GreenGlowBigBang</LaunchFX> <ArielFX>WXP_HomingMissileGlow</ArielFX> <DetonationFX>WXP_ExplosionX_Med</DetonationFX> <PayloadResourceId>0</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>1</ProjectileNumClusters> <ProjectileMaxPower>1</ProjectileMaxPower> <ClusterSpread>0</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-21'> <Name></Name> <Type>1</Type> <Detonate>2</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>4</Push> <FuseTime>-1</FuseTime> <LaunchFX></LaunchFX> <ArielFX>WXP_AlienWarpGate</ArielFX> <DetonationFX>WXP_ExploCluster</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
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