<WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>Fire Guns</Name> <Type>30</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>75</WormDamageMagnitude> <LandDamageRadius>4</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX></LaunchFX> <ArielFX>WXPL_ElectricSpark</ArielFX> <DetonationFX>WXPF_RedBigGlow</DetonationFX> <PayloadResourceId>52</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>5</ProjectileNumClusters> <ProjectileMaxPower>10</ProjectileMaxPower> <ClusterSpread>5</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>1</Type> <Detonate>3</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>1</WormDamageMagnitude> <LandDamageRadius>0.10</LandDamageRadius> <ProjectileCollisionRadius>75</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>2000</FuseTime> <LaunchFX></LaunchFX> <ArielFX>WXPF_RedBigGlow</ArielFX> <DetonationFX>WXPL_DragonFly</DetonationFX> <PayloadResourceId>16</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0.7</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-10'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-11'/> <Cluster href='DATA.LockedWeapons-12'/>
To moja pierwsza broń, liczę że się spodoba
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