<WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>Strzelba 2.0+dmuchawka</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>20</WormDamageRadius> <WormDamageMagnitude>100</WormDamageMagnitude> <LandDamageRadius>3</LandDamageRadius> <ProjectileCollisionRadius>20</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPF_BlueTrails_1</LaunchFX> <ArielFX>WXPF_Exploder_2</ArielFX> <DetonationFX>WXPF_BlueTrails_2</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>500</ProjectileMaxPower> <ClusterSpread>0.7</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
I jak Wam się podoba?
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