Sokal - 2009-08-08 17:12:12

<WeaponFactoryContainer id='DATA.LockedWeapons-11'>
      <Name>Bubble Gun</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>true</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>1</WormDamageRadius>
      <WormDamageMagnitude>75</WormDamageMagnitude>
      <LandDamageRadius>1.2</LandDamageRadius>
      <ProjectileCollisionRadius>1.2</ProjectileCollisionRadius>
      <Push>1.4</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
      <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
      <LaunchFX>WXP_Bonfire</LaunchFX>
      <ArielFX>WXP_Abductee_Teleport</ArielFX>
      <DetonationFX>WXP_DimMak_Symbol</DetonationFX>
      <PayloadResourceId>56</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>15</ProjectileNumClusters>
      <ProjectileMaxPower>9</ProjectileMaxPower>
      <ClusterSpread>0.5</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-12'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>4</RetreatTime>
      <WormDamageRadius>0</WormDamageRadius>
      <WormDamageMagnitude>0</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>0</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX>WXP_BubblePopRing</LaunchFX>
      <ArielFX>WXP_Bubbles_Small</ArielFX>
      <DetonationFX>WXP_BubbleMesh</DetonationFX>
      <PayloadResourceId>56</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>

z broni lec± b±belki :mrgreen: (celuj w prosto w robala)

Grzeg 24 - 2009-09-18 19:09:12

fajne tyle że te b±belki nic nie odbieraj± :(

Wormer - 2009-09-21 19:16:55

Bo to tylko taki efekt... spoko broń. Nie zabiera 100HP i nie rozwala pół mapy lol

materace hilding transport ziemi Piła