Sokal - 2009-08-08 17:12:12 |
<WeaponFactoryContainer id='DATA.LockedWeapons-11'> <Name>Bubble Gun</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>true</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>1</WormDamageRadius> <WormDamageMagnitude>75</WormDamageMagnitude> <LandDamageRadius>1.2</LandDamageRadius> <ProjectileCollisionRadius>1.2</ProjectileCollisionRadius> <Push>1.4</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXP_Bonfire</LaunchFX> <ArielFX>WXP_Abductee_Teleport</ArielFX> <DetonationFX>WXP_DimMak_Symbol</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>15</ProjectileNumClusters> <ProjectileMaxPower>9</ProjectileMaxPower> <ClusterSpread>0.5</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-12'> <Name></Name> <Type>1</Type> <Detonate>1</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>4</RetreatTime> <WormDamageRadius>0</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>0</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXP_BubblePopRing</LaunchFX> <ArielFX>WXP_Bubbles_Small</ArielFX> <DetonationFX>WXP_BubbleMesh</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
z broni lec± b±belki :mrgreen: (celuj w prosto w robala)
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Grzeg 24 - 2009-09-18 19:09:12 |
fajne tyle że te b±belki nic nie odbieraj± :(
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Wormer - 2009-09-21 19:16:55 |
Bo to tylko taki efekt... spoko broń. Nie zabiera 100HP i nie rozwala pół mapy lol
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