Fabio - 2008-04-02 16:21:04 |
<Name>Clean Evil</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>17</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXP_Skulls_GasCloud</LaunchFX> <ArielFX>WXP_BazookaTrailPack</ArielFX> <DetonationFX>WXP_Skulls_GasCloud</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>10</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>10</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> Kasety: <Name></Name> <Type>1</Type> <Detonate>1</Detonate> <Homing>true</Homing> <HomingAvoidLand>true</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>1</WormDamageMagnitude> <LandDamageRadius>0.7</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>2000</FuseTime> <LaunchFX>WXP_StormDarken</LaunchFX> <ArielFX></ArielFX> <DetonationFX>WXP_ExploCluster</DetonationFX> <PayloadResourceId>16</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> Sam zobacz tą broń najbardziej ją polecam jak wylecisz parę robaczych kilometrów w głąb plecakiem odrzutowym. Ta broń to totalne trzęsienie ziemi!
Nie mogę ci przyznać punkta, broń posiada za wysokie atrybuty, Admin
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Fabio - 2008-04-02 20:14:53 |
ale działa
No dobra, dam punkta, ale będę musiał to zmodować inaczej, te Push
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WormsFans - 2008-04-03 08:26:28 |
Dobrze, dam ci punkta, ale broń (push) musi być zmienione, więc ja już zmieniłem
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