Wormator - 2009-07-03 22:35:43 |
Jestem początkujący, ale co powiecie na to:)): <WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>FETXT.KneeTrembler</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>20</WormDamageRadius> <WormDamageMagnitude>750</WormDamageMagnitude> <LandDamageRadius>10</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPF_Firework6</LaunchFX> <ArielFX>WXPF_Firework6</ArielFX> <DetonationFX>WXPF_Firework6</DetonationFX> <PayloadResourceId>43</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>10</ProjectileMaxPower> <ClusterSpread>2</ClusterSpread> <ClusterMaxSpeed>7</ClusterMaxSpeed> </WeaponFactoryContainer>
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Sokal - 2009-07-07 17:33:37 |
w porządku :)
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Wormator - 2009-07-07 21:53:14 |
Na dethmatchu raczej się nie sprawdzi, jest przeznaczona na plansze typu "Ojczyzna", "Zniszczenie" i "Ochrona Posągu" ze względu na siłę rażenia np. w zniszczeniu możesz rozwalić budynek jednym strzałem (celnym).
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