Sokal - 2009-05-22 15:48:41 |
!!UWAGA!! : data.lockedweapons-2 w linijce <PayloadResourceId>56</PayloadResourceId> zmień 56 na np. 41 bo gdy będziesz chciał(a) ustawić tą broń robakom to ci się gra wyłączy. Po wstawieniu broni mozesz zmienić spowrotem na 56 :) <WeaponFactoryContainer id='DATA.LockedWeapons-2'> <Name>Czary Mary Stary</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>true</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>2</WormDamageRadius> <WormDamageMagnitude>75</WormDamageMagnitude> <LandDamageRadius>2</LandDamageRadius> <ProjectileCollisionRadius>4</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXP_PlasmaBomb</LaunchFX> <ArielFX>WXP_Electrical_Sparking</ArielFX>WXPL_ElectricSpark <DetonationFX>WXP_ExpiryExplosion</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>45</ProjectileNumClusters> <ProjectileMaxPower>10</ProjectileMaxPower> <ClusterSpread>3</ClusterSpread> <ClusterMaxSpeed>10</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-3'> <Name></Name> <Type>1</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>true</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>2</WormDamageRadius> <WormDamageMagnitude>75</WormDamageMagnitude> <LandDamageRadius>100</LandDamageRadius> <ProjectileCollisionRadius>80</ProjectileCollisionRadius> <Push>12</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXP_AlienWarpGate</LaunchFX> <ArielFX>WXP_AlienWarpGate</ArielFX> <DetonationFX>WXP_AlienWarpGate</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>2</ProjectileMaxPower> <ClusterSpread>5</ClusterSpread> <ClusterMaxSpeed>3</ClusterMaxSpeed> </WeaponFactoryContainer>
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Sokal - 2009-06-07 16:27:50 |
ODKRYŁEM NOWY SPOSÓB ZAŁOŻENIA TEJ BRONI ROBAKOM!! Wystarczy szybko wymienić :]
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Wormer - 2009-06-17 22:44:35 |
Broń fajna o.o :D
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Sokal - 2009-07-06 17:31:18 |
dzięki :Đ
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