Matejasik - 2008-12-21 16:39:54 |
Oto moja pierwsza broń mam nadzieje że dobra !(Używać tylko gdy grozi ci przegrana)! Idealna do wkurzenia graczy online.
<WeaponFactoryContainer id='DATA.LockedWeapons-8'> <Name>Bomba nuklearna</Name> <Type>1</Type> <Detonate>2</Detonate> <Homing>true</Homing> <HomingAvoidLand>true</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>1</RetreatTime> <WormDamageRadius>100</WormDamageRadius> <WormDamageMagnitude>300</WormDamageMagnitude> <LandDamageRadius>100</LandDamageRadius> <ProjectileCollisionRadius>100</ProjectileCollisionRadius> <Push>5</Push> <FuseTime>3</FuseTime> <GraphicalResourceID>Factory.BlasterGunBody</GraphicalResourceID> <GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID> <GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID> <GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID> <GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID> <GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID> <GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID> <GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID> <LaunchFX>WXPF_GreenGlowBigBang</LaunchFX> <ArielFX>WXPF_GreenGlowBigBang</ArielFX> <DetonationFX>WXP_ExplosionX_Med</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>1</ProjectileNumClusters> <ProjectileMaxPower>2</ProjectileMaxPower> <ClusterSpread>10</ClusterSpread> <ClusterMaxSpeed>5</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>1</Type> <Detonate>2</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>4</Push> <FuseTime>-1</FuseTime> <LaunchFX></LaunchFX> <ArielFX>WXP_AlienWarpGate</ArielFX> <DetonationFX>WXP_ExploCluster</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer>
Ta broń powoduje remis jest samocelująca ale ma włączony wybuch użytkownika. Miłej destrukcji! ;)
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Wormer - 2009-01-19 17:21:17 |
:D Ta broń robi super rozwałkę!
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Rafallos - 2009-05-02 12:26:22 |
Cześć wszystkim. Ja przerobiłem broń brązowa sofa, która powoduję śmierć wszystkich robaków i monstrualne obrażenia ziemi.
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Sokal - 2009-05-06 16:17:51 |
dobre ;)
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