Jasiu - 2008-09-14 13:40:35

Ta broń jest granatem który wybucha przy trafieniu i ...

<WeaponFactoryContainer id='DATA.LockedWeapons-11'>
      <Name>Wielka wada wzroku !!!</Name>
      <Type>2</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>true</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>10</RetreatTime>
      <WormDamageRadius>5</WormDamageRadius>
      <WormDamageMagnitude>75</WormDamageMagnitude>
      <LandDamageRadius>5</LandDamageRadius>
      <ProjectileCollisionRadius>5</ProjectileCollisionRadius>
      <Push>1</Push>
      <FuseTime>0</FuseTime>
      <GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
      <GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>
      <LaunchFX></LaunchFX>
      <ArielFX>WXP_BazookaTrailPack</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>23</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>1</ProjectileNumClusters>
      <ProjectileMaxPower>20</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>5</ClusterMaxSpeed>
    </WeaponFactoryContainer>

WormsFans - 2008-10-06 18:52:38

Lepsza broń od Armageddonu.

     <GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
      <GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>

Ale bez tego. PUNKT.

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