Fabio - 2008-04-19 15:55:58 |
<Name>Plomien</Name> <Type>50</Type> <Detonate>3</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>15000</FuseTime> <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID> <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXPL_SparkOuts</LaunchFX> <ArielFX>WXPF_Whiteout</ArielFX> <DetonationFX>WXPF_Exploder_1</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>1</ProjectileNumClusters> <ProjectileMaxPower>0.12</ProjectileMaxPower> <ClusterSpread>4</ClusterSpread> <ClusterMaxSpeed>1</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-9'> <Name></Name> <Type>50</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.100</WormDamageRadius> <WormDamageMagnitude>1</WormDamageMagnitude> <LandDamageRadius>5</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>2000</FuseTime> <LaunchFX></LaunchFX> <ArielFX>WXPL_GoldNugget</ArielFX> <DetonationFX>WXPF_Firework6</DetonationFX> <PayloadResourceId>4</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0.7</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-10'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-11'/> <Cluster href='DATA.LockedWeapons-12'/>
Broń nie może zawierać polskich znaków!
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Fabio - 2008-04-27 12:52:22 |
gdzie widzisz polski znak? bo ja widze plomien a nie płomień!
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WormsFans - 2008-05-13 18:39:57 |
Bo ja już ci zedytowałem posta.
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Sokal - 2009-05-05 16:42:30 |
fajna ta kulka :)
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Grzeg 24 - 2009-09-02 16:19:30 |
fajne, ale ja troszkę zmieniłem :p
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Daniel - 2009-09-02 19:20:05 |
Z jakie strony można ściągnąć dobry mod do worms 4
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Wormer - 2009-09-05 09:51:07 |
Fajna broń.... okok
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ZiomaK788908xD - 2009-11-01 20:35:44 |
Cholera!!! Gdy Te Twoje Drużynowe Bronie Kopiuję I Dodaję Do Local.xml To Gra Mi Się Psuje. Co Mam Robić Fabio?
Jebać WMG!
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Wormer - 2009-11-01 21:49:11 |
Podmień np. z wojakiem
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