Fabio - 2008-04-19 15:32:57

<Name>Dragon fire</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>true</Homing>
      <HomingAvoidLand>true</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>true</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>1</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX>WXP_StormDarken</LaunchFX>
      <ArielFX>WXP_DamageSmoke</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>12</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>30</ProjectileNumClusters>
      <ProjectileMaxPower>0.5</ProjectileMaxPower>
      <ClusterSpread>1</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-6'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.5</WormDamageMagnitude>
      <LandDamageRadius>0.5</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>2</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX>WXP_StormDarken</LaunchFX>
      <ArielFX>WXPF_RedGlow</ArielFX>
      <DetonationFX>WXPF_ExploderGreen</DetonationFX>
      <PayloadResourceId>16</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.5</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-7'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-8'/>
      <Cluster href='DATA.LockedWeapons-9'/>

Grzeg 24 - 2009-09-21 16:05:01

bardzo fajna

Wormer - 2009-09-21 19:18:00

Fajna broń.

co je mysz polna Thailand