<Name>Dragon fire</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>true</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>true</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>1</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXP_StormDarken</LaunchFX> <ArielFX>WXP_DamageSmoke</ArielFX> <DetonationFX>WXP_ExplosionX_Med</DetonationFX> <PayloadResourceId>12</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>30</ProjectileNumClusters> <ProjectileMaxPower>0.5</ProjectileMaxPower> <ClusterSpread>1</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-6'> <Name></Name> <Type>1</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>0.5</WormDamageMagnitude> <LandDamageRadius>0.5</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>2</Push> <FuseTime>-1</FuseTime> <LaunchFX>WXP_StormDarken</LaunchFX> <ArielFX>WXPF_RedGlow</ArielFX> <DetonationFX>WXPF_ExploderGreen</DetonationFX> <PayloadResourceId>16</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0.5</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-7'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-8'/> <Cluster href='DATA.LockedWeapons-9'/>
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