Fabio - 2008-04-16 14:50:23 |
<Name>Alien Force</Name> <Type>0</Type> <Detonate>3</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0.75</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0.3</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>1</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID> <GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXP_Skulls_GasCloud</LaunchFX> <ArielFX>4</ArielFX> <DetonationFX>WXP_AlienWarpGate</DetonationFX> <PayloadResourceId>56</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>30</ProjectileNumClusters> <ProjectileMaxPower>0.10</ProjectileMaxPower> <ClusterSpread>4</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-12'> <Name></Name> <Type>1</Type> <Detonate>0</Detonate> <Homing>true</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>false</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.95</WormDamageRadius> <WormDamageMagnitude>0.5</WormDamageMagnitude> <LandDamageRadius>0.3</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>5</Push> <FuseTime>-1</FuseTime> <LaunchFX></LaunchFX> <ArielFX>4</ArielFX> <DetonationFX>WXP_ExploCluster</DetonationFX> <PayloadResourceId>16</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0.5</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-13'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-14'/> <Cluster href='DATA.LockedWeapons-15'/> </StoreWeaponFactory>
|
WormsFans - 2008-04-16 16:47:14 |
Punkt. PS. Broń jest bardzo słaba :/
|
ZiomaK788908xD - 2009-11-09 17:43:11 |
Nie wszystkie muszą być mocne lecz muszą mieć zajebiste efekty
|
Wormer - 2009-11-10 17:51:41 |
Popieram usera wyżej.
|
Grzeg 24 - 2009-11-10 18:02:53 |
[cenzura] nowa broń mi nie wychodzi
|
Wormer - 2009-11-10 22:42:00 |
A jaka? Mogę pomóc
|
Grzeg 24 - 2009-11-12 19:53:48 |
zaglada 2 wiesz następna edycja
|
Wormer - 2009-11-13 16:13:34 |
Aha, coś sknociłeś?
|
Grzeg 24 - 2009-11-13 16:43:10 |
nie ale efekt za mocny musze znowu przeszukać cały plik :(
|
Wormer - 2009-11-13 20:26:16 |
Ech, jak ja edytuję efekty to mi potem znikają :/
|