Fabio - 2008-04-03 20:12:40 |
<Name>Ulewa Planet</Name> <Type>0</Type> <Detonate>0</Detonate> <Homing>false</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>-1</RetreatTime> <WormDamageRadius>0</WormDamageRadius> <WormDamageMagnitude>0</WormDamageMagnitude> <LandDamageRadius>0</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>0</Push> <FuseTime>-1</FuseTime> <GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID> <GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID> <GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID> <GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID> <LaunchFX>WXP_StormDarken</LaunchFX> <ArielFX>WXP_BazookaTrailPack</ArielFX> <DetonationFX>WXP_ExplosionX_Med</DetonationFX> <PayloadResourceId>26</PayloadResourceId> <ProjectileLaunchType>1</ProjectileLaunchType> <ProjectilePowersUp>true</ProjectilePowersUp> <ProjectileNumClusters>30</ProjectileNumClusters> <ProjectileMaxPower>0.5</ProjectileMaxPower> <ClusterSpread>3</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <WeaponFactoryContainer id='DATA.LockedWeapons-12'> Kasetki: <Name></Name> <Type>1</Type> <Detonate>3</Detonate> <Homing>true</Homing> <HomingAvoidLand>false</HomingAvoidLand> <EffectedByWind>false</EffectedByWind> <FireOnGround>false</FireOnGround> <Poison>true</Poison> <RetreatTime>0</RetreatTime> <WormDamageRadius>0.90</WormDamageRadius> <WormDamageMagnitude>0.5</WormDamageMagnitude> <LandDamageRadius>3</LandDamageRadius> <ProjectileCollisionRadius>1</ProjectileCollisionRadius> <Push>10</Push> <FuseTime>-1</FuseTime> <LaunchFX></LaunchFX> <ArielFX></ArielFX> <DetonationFX>WXP_ExploCluster</DetonationFX> <PayloadResourceId>26</PayloadResourceId> <ProjectileLaunchType>2</ProjectileLaunchType> <ProjectilePowersUp>false</ProjectilePowersUp> <ProjectileNumClusters>0</ProjectileNumClusters> <ProjectileMaxPower>0</ProjectileMaxPower> <ClusterSpread>0.5</ClusterSpread> <ClusterMaxSpeed>0</ClusterMaxSpeed> </WeaponFactoryContainer> <StoreWeaponFactory id='DATA.LockedWeapons-13'> <StockWeapon>true</StockWeapon> <Weapon href='DATA.LockedWeapons-14'/> <Cluster href='DATA.LockedWeapons-15'/> </StoreWeaponFactory> <WeaponFactoryContainer id='DATA.LockedWeapons-14'> Nalepiej jeśli rzucisz tą broń w robale blisko siebie ta broń ma dobre 30 kasetek!
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ferdek - 2008-09-24 19:09:02 |
Gdy strzelam gra mi się wyłącza.
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WormsFans - 2008-10-06 19:00:00 |
To dziwne, bo mi nie. Ale push zmień na 1, żeby chociaż wormsy odlatywały, a nie działanie jak by nie czuł. OKE? Ale nie zapomnę o punkcie ;)
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